![]() We've managed to make multiplayer a self-repairing affair, which is beneficial both for playing with friends on different OSes and hardware, and for having most mod-code mistakes be corrected by the core game. Mod support is heavily embraced by this game, and having mods be multiplayer-safe (or have deep access to change parts of the core simulation in general) is not typical for games as a whole, let alone this genre. While multiplayer currently remains in beta, it is also a bit of a technical showcase. ![]() We've been able to harness the power of modern multi-core processors to a degree that most game simulations cannot, and our challenge from 2020 onward has been to bring that into the multiplayer realm. However, AI War 2 has presented some truly unique technical challenges, mainly involving running insane amounts of AI and simulations in a massively parallel fashion. In the twelve years since we coded the first AI War, we've made a lot of improvements to our simulation engine, which is now running on top of the Unity 3D engine. Which mode you choose to play will always remain a personal choice. Q3 2021 is going to introduce a new Expert mode for those who want the more extreme sort of challenge that comes from having elements of permanent loss, more reasons to hold disadvantageous positions, and so on. Early 2021 has seen major improvements to make the midgame easier to get into for new players, plus a more forgiving Science system and a much more powerful Hacking system. Your job is to carefully evaluate targets, strategically expand your territory just enough to run your fleets and defensive networks, and then strike at the heart of the AI(s) when you are ready.ĪI War 2 is meant to be both accessible and deep. You are starting with one small planet in a sea of hostile territory, and you must endeavor not to draw too much notice from the AI. The entire galaxy belongs to other factions, mostly the AI. The premise is simple: you've already lost the war. Every year since 2018, this AI has become more devious - and the factions facing it, subordinate to it, or simply neighbors with it grow more numerous and more lifelike. It's also "a sequel to enormo-space RTS AI War, which we called 'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer) The most devious and acclaimed artificial intelligence in strategy gaming evolves. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground. Still, the trailer’s depiction of a future in which mankind is both living alongside and battling robots looks stylishly menacing.AI War 2 is a grand strategy/RTS hybrid that reverses many of the conventions of both genres. This is a fascinating, if much-trodden, sci-fi sandpit – even if the real moment when the machines win control of the Earth is more likely to take place in a west coast US programming suite than it is in hi-tech military facilities. If you happened to be one of those intelligent things, it would make sense to play on humanity’s weaknesses in order to manoeuvre yourself into a position of control, and being cute or sexy are certainly very good ways of avoiding being put to death as an imminent danger to the future of mankind. The artificial intelligence expert Geoffrey Hinton recently told the Guardian he left Google in order to be able to speak out on the dangers of advancing AI because “I don’t know any examples of more intelligent things being controlled by less intelligent things”. The Creator hints at another tale of humans being out-thunk by their future machine tormentors. ![]() ![]() There are shades of Ex-Machina too: in that movie, Alicia Vikander’s Ava was only able to escape the facility where she had spent her entire existence in thrall to Oscar Isaac’s sociopathic tech bro Nathan Bateman because kindly, lovestruck, intellectually inferior Caleb Smith (Domhnall Gleeson) turned up to free her. The basic scenario – tooled up military man fails in mission to wipe out robot child because she is just too cute – reminds us of kind-hearted Din Djarin’s inability to bounty hunt Grogu in early episodes of The Mandalorian. At first glance, it looks as if Edwards has thrown in all our favourite sci-fi tropes. ![]()
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